It’s the little things that turn a good digital product into a great one. With this practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting, or know they have a new email message? You’ll quickly discover how microinteractions can change a product from one that’s tolerated into one that’s treasured.
On Sep 5 Paul Robertson wrote: A must-read for Interaction Design professionals and enthusiasts
Microinteractions by Dan Saffer is a must-read for anyone involved in Interaction Design, creating user interfaces, or just interested in those fields. The book provides a framework for thinking about and designing interaction design details, great tips and guidelines to keep in mind in the process, and numerous great (visual) examples. Full Review >
On Jul 11 Steve Clason wrote:
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On Jul 9 Sara Blackthorne wrote: Building Great User Experience from the Tiniest Interaction
When I started reading this book (quite a few weeks back), I was immediately drawn in. I started learning the meaning behind some of the smallest interactions I experience every day: the pulsing light on my MacBook Pro, the “sound off” switch on my iPhone; I suddenly had a new understanding of the world around me. Full Review >
On Jun 28 Nicolas Herbaut wrote:
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On Jun 17 Sean Wilkinson wrote:
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On Jun 16 Juanjo Fernandez wrote: The power of small details
I'm going to talk about a book that will make you to pay special attention to details that went unnoticed for you on applications, web sites or gadgets you use every day.
These details are called microinteractions and Dan Saffer defines them as "tiny piece of functionality
that only does one thing".
An example given in the book is the case of silencing a phone: only offers one functionality, but you can do it in multiple ways. Full Review >
On Jun 5 Hernan Garcia wrote: Recommended to anybody working on any type of UI
Microinteractions are all those little things we deal with in a daily basic. Every piece of software and hardware have a good number of them.
You should read Dan Saffer book if you want to understand how to make your users life and your applications significantly better.
Sometimes as developers we glance over those little things that will make our application much better.
We can spend great amounts of time writing the perfect code, making that function elegant, concise and readable while at the same time we burden the end user with ridiculous flows, unhelpful error messages and obscure settings.
The book brings an understanding of these interactions and provide a framework to work with them. From using the appropriate control to enter data on a form to displaying the correct message in context after something important happened and hundreds of other little details that actually “make” our application. Full Review >
On May 29 Diego Gonzalez wrote: La importancia de los pequeños detalles
En “Microinteracciones” el experto en diseño de interfases de usuario Dan Saffer repasa brevemente la historia de las interacciones para luego dedicarse a examinar las diferentes partes de una microinteracción; disparador, reglas, retroalimentación y reinicio del ciclo.
Los ejemplos son muy interesantes aunque uno lamenta que no sa haga referencia al software libre. Con Gnome 3 y Unity tiene para varios tomos. Full Review >